![]() ![]() Starting at 1st level, you can forge modern style firearms. Weapon Forging, True Gunslinger, Super Sensory Capabilities Feature A sandalwood, a winchester, 36 bullets, and tinker's tools.(a) a dungeoneer's pack or (b) an explorer's pack.(a) a light crossbow and 20 bolts or (b) 2 simple melee weapons. ![]() You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth, and Survival Equipment Weapons: Simple weapons, martial weapons, firearms Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Gunslinger level after 1st Proficiencies Hit Points at 1st Level: 8 + Constitution modifier Class FeaturesĪs a Gunslinger you gain the following class features. Third, choose for starting equipment a dagger, a handaxe, leather armor, an explorer's pack, a sandalwood, a winchester, 36 bullets, and tinker's tools. Second, choose the Bounty Hunter background. First, Dexterity should be your highest ability score, followed by Intelligence. You can make a gunslinger quickly by following these suggestions. As the Gunslinger grows with their party, so does the Gunslinger's knowledge of their weapons. Putting a combination of smithing talent with accuracy, no two are similar, as each one is engraved and crafted to the Gunslinger's advantage. Don't cross one, they aren't to be taken lightly.Ī Gunslinger's weapons are a reflection of them, and are their most prized possessions. Regardless of the Gunslinger's preferred method of attack. While others are the model of efficiency, lying in wait and killing their targets before they knew there was any danger. ![]() Some are unparalleled terrors at close range, decimating foes with their unflinching resolve. Some join parties not to be leaders but to have incredible influence over the battlefield, shaping entire wars with their bravado. Gunslingers, being technologically advanced, are hyper-intelligent crafters. ![]()
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