Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. It went through several redesigns, initially conceived as a Super NES game in 1993, then as a fully 3D first-person PlayStation game in 1994, and then finally a third-person game with pre-rendered backdrops. Conceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home (1989), the development of Resident Evil was led by Shinji Mikami.
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